

I played Return to Castle Wolfenstein years after its release and never really understood its popularity. I'm sure those generic "CIA Shooter" games you see in the budget bin for £2.99 offer more variety and better gameplay. They even managed to fuck up the normal maps on them, which for a game hyped as the most "next gen" of the time was pretty funny. The weapons also sucked, probably less gratifying than Daikatanas (the only other game I can recall where everything was locked to burst).

The bigger encounters, like setup ambushes were scripted, with no noticable difference on reload. When the gameworld mostly consisted of copy/paste, dull, narrow,coridoors with a totally linear layout, it's so hard to guess which direction your gun needs to be pointing! Not much room for them to display 1337 AI either, they barely had room to dodge most of the time. The supposedly great AI made no difference to the difficulty. :raeg: WTF is with the FEAR love around here? It was fucking awful. Doom3 was just complete shite, once you got over the graphics (about 20 mins). RTCW had better gameplay overall, due to actually having variety in terms of level design and enemies. They both had pretty mediocre gunplay, RTCW didn't even have hand animated guns, just tag animations, Doom3's were just annoying (yey, thick black smoke that obscures your already poor FOV!).
